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you wake up... and it's barely half past midnight. the room is nearly unfamiliar, but there's a sense of belonging here, as if you've meant to find yourself awakening in this exact spot. a short scouring of the area reveals it to be a hotel room, and just outside the window, obscured by the fog and rain-stained windows, is a neon sign advertising a hotel: Lamb Bed and Breakfast. "no vacancy" blinks beneath it, and as if to confirm that observation, a shuffling noise echoes from the hallway. but you have no idea how you've gotten here, and you could swear that the parking lot is eeriely still, devoid of cars or any sign of life. the rain pounds on the roof; at once you are told you are alone and you are surrounded. ![]() this is a proposal page for a memory loss mechanic based horror game, codenamed at the moment as ORDINATION. characters awaken in the seemingly abandoned lamb bed and breakfast with no recollection of who they are, or where they are. instead, what they each will remember is that they are searching for their beloved little sister. as the game unravels through exploration, bonding and memory jogging from each other, a strange plot revolving around this young girl comes to light. ordination would be inspired heavily by classic ps2 horror games like silent hill, resident evil, clock tower, and rule of rose, while also borrowing from newer horror experiences like playable teaser. ordination would focus on body horror, self-sacrifice, and be a tightly run game with a planned endgame point. depending on character actions, the ending will be affected. if condensed into just a few buzzword: ordination, as imagined now, would be a body horror focused exploration of religious horror, forcing characters to confront their deepest fears. as a warning, there would be body trauma, but we could discuss the levels of that. due to the ambition and over all tone of ordination, it would be planned to be capped at fifty characters and invite only. as mentioned, there are memory loss and regains mechanics, as well as plans that will allow players to run their own events, and exploration mechanics. ordination would likely function similarly to a murdergame, but without the strict schedule. if you'd like further clarification or to discuss something more in depth, i'm happy to answer questions. as mentioned, this is a game proposal and interest check, so anything here is subject to change. ![]() |
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